da circa un anno sto lavorando con le fotocellule e l’interazione tra suono e luce.
Ho realizzato installazioni sonore ma le uso anche dal vivo, interagendo con altri musicisti. A fine marzo con il trio NASSAU 1713 saremo in giro per concerti e anzi, cerchiamo altre date, contattateci!
Utilizzerò delle luci con dimmer che, tramite le fotocellule, modificheranno i suoni realizzati con:
– una semplice Atari Punk Console
– Arduino con un codice scritto da me e Melo
– Arduino con un synth FM preso dalla libreria Mozzi
Le librerie Mozzi ve le consiglio. Per chi ha intenzione di sperimentare Arduino e il suono, sono un ottimo punto di partenza; vi spiego come funziona questa in particolare:
il codice
/*
Example using 2 light dependent resistors (LDRs) to change
FM synthesis parameters, and a knob for fundamental frequency,
using Mozzi sonification library.
Demonstrates analog input, audio and control oscillators, phase modulation
and smoothing a control signal at audio rate to avoid clicks.
Also demonstrates AutoMap, which maps unpredictable inputs to a set range.
This example goes with a tutorial on the Mozzi site:
http://sensorium.github.io/Mozzi/learn/introductory-tutorial/
The circuit:
Audio output on digital pin 9 on a Uno or similar, or
DAC/A14 on Teensy 3.0/3.1, or
check the README or http://sensorium.github.com/Mozzi/
Potentiometer connected to analog pin 0.
Center pin of the potentiometer goes to the analog pin.
Side pins of the potentiometer go to +5V and ground
Light dependent resistor (LDR) and 5.1k resistor on analog pin 1:
LDR from analog pin to +5V (3.3V on Teensy 3.0/3.1)
5.1k resistor from analog pin to ground
Light dependent resistor (LDR) and 5.1k resistor on analog pin 2:
LDR from analog pin to +5V (3.3V on Teensy 3.0/3.1)
5.1k resistor from analog pin to ground
Mozzi help/discussion/announcements:
https://groups.google.com/forum/#!forum/mozzi-users
Tim Barrass 2013, CC by-nc-sa.
*/
//#include <ADC.h> // Teensy 3.0/3.1 uncomment this line and install http://github.com/pedvide/ADC
#include <MozziGuts.h>
#include <Oscil.h> // oscillator
#include <tables/cos2048_int8.h> // table for Oscils to play
#include <Smooth.h>
#include <AutoMap.h> // maps unpredictable inputs to a range
// desired carrier frequency max and min, for AutoMap
const int MIN_CARRIER_FREQ = 22;
const int MAX_CARRIER_FREQ = 440;
// desired intensity max and min, for AutoMap, note they’re inverted for reverse dynamics
const int MIN_INTENSITY = 700;
const int MAX_INTENSITY = 10;
// desired mod speed max and min, for AutoMap, note they’re inverted for reverse dynamics
const int MIN_MOD_SPEED = 10000;
const int MAX_MOD_SPEED = 1;
AutoMap kMapCarrierFreq(0,1023,MIN_CARRIER_FREQ,MAX_CARRIER_FREQ);
AutoMap kMapIntensity(0,1023,MIN_INTENSITY,MAX_INTENSITY);
AutoMap kMapModSpeed(0,1023,MIN_MOD_SPEED,MAX_MOD_SPEED);
const int KNOB_PIN = 0; // set the input for the knob to analog pin 0
const int LDR1_PIN=1; // set the analog input for fm_intensity to pin 1
const int LDR2_PIN=2; // set the analog input for mod rate to pin 2
Oscil<COS2048_NUM_CELLS, AUDIO_RATE> aCarrier(COS2048_DATA);
Oscil<COS2048_NUM_CELLS, AUDIO_RATE> aModulator(COS2048_DATA);
Oscil<COS2048_NUM_CELLS, CONTROL_RATE> kIntensityMod(COS2048_DATA);
int mod_ratio = 5; // brightness (harmonics)
long fm_intensity; // carries control info from updateControl to updateAudio
// smoothing for intensity to remove clicks on transitions
float smoothness = 0.95f;
Smooth <long> aSmoothIntensity(smoothness);
void setup(){
//Serial.begin(9600); // for Teensy 3.0/3.1, beware printout can cause glitches
Serial.begin(115200); // set up the Serial output so we can look at the piezo values // set up the Serial output so we can look at the light level
startMozzi(); // :))
}
void updateControl(){
// read the knob
int knob_value = mozziAnalogRead(KNOB_PIN); // value is 0-1023
// map the knob to carrier frequency
int carrier_freq = kMapCarrierFreq(knob_value);
//calculate the modulation frequency to stay in ratio
int mod_freq = carrier_freq * mod_ratio;
// set the FM oscillator frequencies
aCarrier.setFreq(carrier_freq);
aModulator.setFreq(mod_freq);
// read the light dependent resistor on the width Analog input pin
int LDR1_value= mozziAnalogRead(LDR1_PIN); // value is 0-1023
// print the value to the Serial monitor for debugging
Serial.print(“LDR1 = “);
Serial.print(LDR1_value);
Serial.print(“\t”); // prints a tab
int LDR1_calibrated = kMapIntensity(LDR1_value);
Serial.print(“LDR1_calibrated = “);
Serial.print(LDR1_calibrated);
Serial.print(“\t”); // prints a tab
// calculate the fm_intensity
fm_intensity = ((long)LDR1_calibrated * (kIntensityMod.next()+128))>>8; // shift back to range after 8 bit multiply
Serial.print(“fm_intensity = “);
Serial.print(fm_intensity);
Serial.print(“\t”); // prints a tab
// read the light dependent resistor on the speed Analog input pin
int LDR2_value= mozziAnalogRead(LDR2_PIN); // value is 0-1023
Serial.print(“LDR2 = “);
Serial.print(LDR2_value);
Serial.print(“\t”); // prints a tab
// use a float here for low frequencies
float mod_speed = (float)kMapModSpeed(LDR2_value)/1000;
Serial.print(” mod_speed = “);
Serial.print(mod_speed);
kIntensityMod.setFreq(mod_speed);
Serial.println(); // finally, print a carraige return for the next line of debugging info
}
int updateAudio(){
long modulation = aSmoothIntensity.next(fm_intensity) * aModulator.next();
return aCarrier.phMod(modulation);
}
void loop(){
audioHook();
}
per l’uscita audio jack output mono, utilizzate:
